Added temper recipes for the Gauntlets of Dentistry, Draugr Helmet, East Empire Company Shield, Marauder Shield, and Suleyk's dragon priest mask. Ulfgar now sandboxes in the Silverblood Inn to accomodate folks using Open Cities. Expanded Wyrmstooth Barrow Temple and Wyrmstooth Barrow Refectory. Faelor's AI now updates immediately once A Howl Load Of Trouble has been completed. See WTPhantomFormLoad.psc for more info. The main quest. The guards however will continue to ignore friendly hits since they're the most likely to engage enemies. Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod. - Recompiled all . The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. - Reduced Imperials involved in final battle to improve performance. Recompiled all scripts. Slept in the bed for couple of hrs but thought I should find a bed for followers before sleeping all night. Not to be confused with Robbed Blind. :), Press J to jump to the feed. I simply cant find the lexicon! New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Displays 8 Fixed a scripting bug that caused Stonehollow to rebuild too quickly. I tried to fox the reload order (didnt work), and i googled it but didnt see anyone else with this issue. But is the dragon stirring up trouble with a particular reason and what sinister motive does it have for its actions? Alka's Staff The task may seem simple enough: slay a dragon that's stirring up trouble. You can now sleep in the dockmaster's house if you need to. Fixed an issue where sometimes Vulom didn't play the animation where he'd rise up out of his sarcophagus. "skyrim wyrmstooth se" . Obrigatrio (a traduo precisa do mod original). Adjusted Vulthurkrah's leveling to scale a bit better with the player. Expanded Frostwind Folly to make it a bit less linear. Skyrim Mods Showcase: Wyrmstooth Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Fixed an issue where sometimes the day exploration tracks would play during the intro boat ride sequence. The thalmor captive in Cragwater Cavern would sometimes break free to join the bard audience. Added some extra silence after the Wyrmstooth Barrow track. web pages Im worried Ive missed a step? The UESPWiki Your source for The Elder Scrolls since 1995, The Elder Scrolls V: Skyrim Special Edition, https://en.uesp.net/w/index.php?title=Skyrim_Mod:Wyrmstooth&oldid=2695101. Search the history of over 797 billion Rebuilt tree LOD as part of object LOD for the SSE port as the Creation Kit wasn't packing the .lst files. Faelor now does a bit more damage to enemies in combat. Re-recorded Shargam's dialogue and gave him more to say. Pages using DynamicPageList parser function, The Elder Scrolls V: Skyrim Special Edition, Better Falskaar and Wyrmstooth Map with Roads, Climates of Tamriel Compatibility for Bruma and Wyrmstooth, Wiseman303's Flora Fixes for Bruma and Wyrmstooth SE, This article is on the mod. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Moved the Cragwater Cavern reveal trigger to the entrance of the marauder town. Return to the surface, head to Blind Robber's Bluff - a cave nearby Chillbone Camp, and use the key to unlock the gate to a dwemer store room filled with loot. Fixed a collision issue in the pillar puzzle room of Wyrmstooth Barrow Temple. Moved the Fort Valus staff over to PlayerFaction from WEPlayerFriend to try and fix a weird issue where the player would be flagged as trespassing when trying to sleep in Fort Valus Muster despite that cell being marked as a public space. You can start it by reading a new note on the bulletin board in Stonehollow next to the blacksmith's house. Adjusted the position of a few very slightly mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. It's not on a person, it's in plain sight and once I found it, I literally facepalmed. Frostwind Folly Gravetender's House Haetars Cave Stendarr's Outpost Witch's Crag Belonir's Borg Dwemer Lift Thalmor Camp Wreck of the Winter Sparrow These locations cannot be discovered until Dimfrost is entered for the first time during the quest Barrow Of The Wyrm. * You may share this mod privately. - Fixed an issue that prevented Shargam from being recruited. I think. What an end to a brilliant 'breadcrumbs' trail. Added more cover at the steam pools and along the path leading to Wyrmstooth Barrow to help low level players get past the dragons. Valstadt can no longer be staggered in combat. Hard requirement. You currently have javascript disabled. Removed the quest marker pointing to the marauder's journal at the entrance to Wyrmstooth Barrow. I think I'm pretty much done with Wyrmstooth, and I have to say I really enjoyed the time I spent on the island. Reclaiming the Past is now listed in your journal as a Miscellaneous objective. The powerful open-source mod manager from Nexus Mods. Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door. Reading one journal/note spawns the next, and so on, until you finally have the tool that makes it possible to enter Frostwind Folly. 3/13/2016 here's the information ive gathered for this: I got the chance to play this recently. Expanded Frostwind Folly to make it a bit less linear. All rights reserved. All regions and locations around the island. Generated TVDT occlusion for the Dimfrost and Wyrmstooth worldspaces. Re-rendered the intro .bik video with new music. Log in to view your list of favourite games. Battle across new landscapes and through new dungeons in this expansion-sized mod. 17 new quests, 2 main quests and 15 side quests. Travel to Dimfrost, find Rolgar's corpse and retrieve the key off his body. (And all I got in return was a bit of hard wood)! Wyrmstooth - Brimstone and Wyrmstone Armory (and Legacy of the Dragonborn Display Patch). It's now also possible to advance the quest by killing the spriggan matriarch before even speaking with her. The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door. Introducing "The Naked Nord". The mercenaries now accompany Lurius as he travels to the Red Wave at Solitude docks, rather than them all traveling separately. Draugr for the rest of your cheater's life Legacy of the Dragonborn is a FANDOM Games Community. Bolmar now forcegreets the player when approaching Gronndal Grove. Fixed a flickering light issue in Fort Moonwatch Muster. The Phantom Form actor should now have a female body if the player character is female. The full walkthrough guide for Wyrmstooth has recently been updated for version 1.19, for those of you who need help working through some of the puzzles or need extra guidance for specific quests. Inside, up the stairs to the right, the "Witch's Journal" is found on an end table. Restored Athir and Shargam's comment scene about the town ablaze as the mercenaries enter Stonehollow for the first time. To celebrate, we've included a new Morrowind-inspired side-quest in the new 1.20 update. Install hundreds of mods with the click of a button. Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Reduced the size of the battles in the refectory to reduce likelihood of crashes on low end systems or systems that are maxing out VRAM. Stats Dawnguard should no longer choose Stonehollow for radiant quests before you visit the island. Adds craftloot, sort and storage system support. Please re-enable javascript to access full functionality. Made a few cosmetic changes to Fort Valus to mostly to make the exterior better match the interior. The steam centurion in Vulthurkrah's lair now leaves the ambush state properly again upon being triggered by its lever. It's been a while since I did this quest, but the journals lead you where you need to go and completing dungeons early wasn't an issue for me. I went through the whole quest and found all the journals/notes, picked up the lexicon at krakevisa and brought it back to frostwind. Thank you Jonx0r. They can be found all across the island in several locations, but can all be found with relative ease in the East Empire Company Storehouse in the mining settlement of Stonehollow all together. It should happen in Whiterun, right? The mod author supposedly put out a statement on Reddit, however the identity of the user was never verified and the statement was retracted shortly thereafter. Remastered Signy's new lines of dialogue. dont get me wrong, it's not a 'bad' mod, but it's certainly not the best. Fixed some z-fighting in a bedroom in Krakevisa Midden. You should now be able to trade with Ja'Shavi-Dar as soon as you arrive on the island. The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before. I have read the Thalmor Journal that mentions Norano fortifying himself in an ice cave on the eastern side of the island. Why have I not been approached to start the quest? Even get a fort for yourself! - Split Wyrmstooth Barrow into three separate interiors to resolve a memory issue. Remastered voice acting for Theodyn Bienne. Added multilingual variables to the MCM to allow it to be translated easier. Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile. - Fixed Dimfrost LOD land textures. Added bed ownership to the double bed in the tradehouse, and added a few spare beds for the NPCs that sleep there. Community Forum Software by IP.BoardLicensed to: Nexus Mods. It was created by Jonx0r and featured an entirely new main questline, side quests, new NPCs and much more. Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest. Fixed an issue with the Chillwater Mill guards not arresting the player if the player is caught breaking the law. Getting Goreduster and opening the barrow entrance before reading the bandit journal no longer adds a quest objective for getting the sword that you already have. A cell near the coast north of Fort Moonwatch had one too many land textures in two quads. A second trap has been set up to kill the Marauder Footman if he somehow survives the first trap. All rights reserved. Edited by Excea, 10 March 2021 - 08:29 pm. Find Fjeimir's Note next to his body at Chillbone Camp. Shargam now always spawns in with a Steel Battleaxe as his default weapon. I'm struggling with this one, looked around both beds on the upper floor but no journal to be found PHAAAAAK! Added a Wyrmstooth Paper Map based on the one by Duncanlarsen1, replacing the default Skyrim maps found around the island. A WHITE HAIRED OLD HAGRAVEN JUST DID SOME UNSPEAKABLE THINGS TO ME!!! Added some extra lines to Faelor's dialogue when speaking to her for the first time. The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt. The marauders at Cragwater are no longer immediately hostile. The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild. Increased the level scaling of Malentis' Simulacrum. Fixed a minor issue where the mercenaries would sometimes rush to the player during the draugr control sequence, sometimes getting in the way of Alberthor's spell. I absolutely love this mod. It's part of a Morrowind-style unmarked quest. Wyrmstooth now starts by default at the end of 'Way of the Voice' rather than at the start of it. A Clear Map Of Skyrim - Water for ENB Patch, AiO COMPATIBILITY PATCH FOR THE PEOPLE OF SKYRIM COMPLETE, Better Falskaar and Wyrmstooth Map With Roads, Bruma and Other Patches for Convenient Horses, Crazy Caco's Creation Club Collection (CCCCC), Dragon Claws Auto-Unlock - Script-based Patcher, Enigma Series Compatibility Patches (Official), Fan Art Loading Screen Replacer for New Worldspaces, High Poly NPCs - Wyrmstooth and Beyond Reach, Lanterns Of Wyrmstooth (Unofficial LOS II addon for Wyrmstooth), Lazy Booze - Combo Patch (AF - AI - EAS - LOTD - SunHelm), Legacy of the Dragonborn - Craftloot Sort and Storage FormList Patches (FLM), Legacy of the Dragonborn Artifact Immersion Patch Collection, Logical Kanj's Dining Set Weapons and Better Equipped Chefs, Midwood Isle - Wyrmstooth Spell Consistency Patch, Midwood Isle - Wyrmstooth Spell Consistency Spanish Patch - Parche en castellano, Modest - Frostall Food and Drinks - Lexy's LOTD Unofficial Patch, My Road Signs are Beautiful - Multilingual HD Retexture, Non-Native Bugs for Legacy of the Dragonborn Gardens (FLM), Spell Research Patch Compendium Redux 357 patches, VanillaPlus - HighPoly Childrens Patch Compendium, Wares of Wyrmstooth - Wares of Tamriel Alternate Location, Webmetz's More Growable Plants - Wyrmstooth, Wyrmstone And Brymstone Curator's Companion Patch, Wyrmstooth - Brimstone and Wyrmstone Armory (and Legacy of the Dragonborn Display Patch), Wyrmstooth - Creation Club Ingredient Patches, Wyrmstooth - Mysticism Spell Consistency Patch, Wyrmstooth and Odin - Ease Burden Consistency, Only necessary if you install the Wyrmstooth option, only required for the Wyrmstooth patch, drink edits. Required only if you use the Wyrmstooth patch. Wyrmstooth (PTBR). In May 2017 the mod resurfaced on Archive.org with version 1.17A and later with v1.17B and 1.18 alongside a SSE port. Several functions may not work. Your journey starts by reading the "Dockmaster's Journal" in the Dockmaster's house at the Imperial Docks (the area where you first arrive on Wyrmstooth). Place the lexicon in the receptable at the Dwemer Tower, the lake will be drained and the entrance to Frostwind Folly is revealed. Make a new home for the Dragonborn out of an abandoned Imperial fort. - Removed a couple script files that weren't being used. Currently applies to: Vulthurkrah, Vulom, Valstadt, Malentis, Suleyk and The Valedrynn. Am I on the right track? Signy (the blacksmith's daughter) now has new dialogue and a new sidequest. The enemies spawned at Ancient's Ascent should now engage the player before the player reaches Vulthurkah so they don't interfere with his dialogue. I need thislol. The quest marker for Rolgar's corpse may point to the middle of the ocean north of Wyrmstooth if the player is not in. Removed the asterisks from combat dialogue. - Radiant quests should no longer be assigned to Wyrmstooth locations before you've been to Wyrmstooth. The Spriggan Matriarch is now flagged as essential until you side with the miners. Reduced the max level of the mercenaries to 40. Depending on how much of the Island you have explored up to this point, there may have been a new location marked on your map that may also have been mentioned in the letter. Removed Lorumend from a few factions she shouldn't have been in. Wyrmstooth - Creation Club Ingredient Patches. Remade the WTFXVolumeMist.nif file using FXVolumeMist.nif from SSE to try and fix a graphical issue that only manifests on Xbox (SSE only). Elmera wasn't taking the spiddal sticks from the player. Elmera now joins up with you outside the entrance to Wyrmstooth Barrow crypt. Fixed a few incorrect apostrophes in Theodyn's new dialogue. Technical info Acquisition Frostwind Bastion in Frostwind Folly, given by Alka if you choose to "ruffle that old bird's feathers". - Made the button that opens the elevator in Vulthurkrah's room in Dimfrost Luminatory easier to reach. Frostwind is a two-handed elite Unique Axe with an item level of X and a Character Level requirement of 84.. Added a location encounter to bring Theodyn Bienne to the nearest town you visit when you meet quest start requirements so Wyrmstooth can start quicker. Added a fix to prevent an infinite loop in the phantom form script if the player uses cheats to spam the shout very quickly. Displays Museum (SSE) Central Wall display in the Wyrmstooth Room in the Hall of Oddities. The witches are those of Belonir's Borg. Elmera should stop tending to Ja'Shavi-Dar once you enter the barrow. Fixed a performance issue in the dockmaster's house. Battle across new landscapes and through new dungeons in this expansion-sized mod. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. OK, I'm about to give up on Wyrmstooth for SE. Thats great, thank you. Obrigatrio (a traduo precisa do mod original). I went back and retraced my steps as much as possible and Im in Krakevisa now but cant find the lexicon. But things never quite go that easily. Looking forward to more mods on the Series X or PC. Replaced the marauders in the pressure plate room of the refectory with adventurers. In February 2021 the mod has seen an official return to Nexus Mods, Steam and Bethesda.net with the release of 1.19 and 1.19.1. Adjusted the position of a few mis-aligned dungeon tileset pieces in Wyrmstooth Barrow Temple. All the spriggans now need to be defeated at Gronndal Grove when siding with Bolmar during A Priceless Commodity. Hunters on Wyrmstooth should no longer refer to a Jarl. Note: Affects new playthroughs only. Concerning the discovery of the lexicon needed to enter Frostwind Folly, you really need to move to specific locations in the proper order or the journals don't spawn. Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance. The dead Dark Brotherhood assassin in the abandoned sanctuary should no longer have a grey face. For some reason, I believe the quest never initiated. However the lexicon wont go into the pedestal. Copyright 2023 Robin Scott. Made a small change to Fort Valus to make the rooftop behind the common house traversable by NPCs. Built up the ruins outside the entrance to Wyrmstooth Barrow. amazing mod, mi experience as incredible! Ulfgar's crime faction wasn't properly assigned. Optimized performance at Wyrmstooth Docks and Fort Moonwatch a bit more. Turning on the Spriggan Matriarch is now possible after agreeing to help the spriggans. Wouldnt of found it without your post, also can confirm that if you dont find every journal the cube wont appear, I missed the belognira bog journal and couldnt find the cube, went back and got the journal then it appeared. Adjusted acoustic settings for several interiors to better match the type of location. The full walkthrough guide for Wyrmstooth has recently been updated for version 1.19, for those of you who need help working through some of the puzzles or need extra guidance for specific quests. Fixed some missing voice acting for the new wait/follow commands for the mercenaries that was accidentally left out of the SSE port. To be able to enter Frostwind Folly, you need to embark on a rather elaborate (but completely unmarked) quest involving a series of readables. I can not find the runed lexicon in the witches hideout..based on entries belowit is supposed to spawn on a table in the area with the prisoners cages after reading the witches journal. The only place in the building that meets those requirements is if one follows the upper path around the area where the hagravens are down below. The mod was first uploaded to Nexus Mods in October 2012 but was later removed from Nexus Mods, Steam and Mod DB in May 2016 at the author's request. The task may seem simple enough - slay a dragon thats stirring up trouble. Reduced the chance of Shargam saying 'You're next, play-thing!'. The mercenaries will now be teleported to the top of the shaft in the Luminatory if they are really far away when entering the dragon's lair in Dimfrost Luminatory, if they are currently following. So no more hiding. Increased the mercenaries' follow package distance. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Wyrmstooth - Spolszczenie (Polish Translation). The rumbling that starts when Vulthurkrah raises the dead in his lair should now stop immediately if the player skips the battle with the raised dead and goes outside. Wyrmstooth adds in a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. The quest 'Barrow of the Wyrm' no longer starts in the background when the mod is loaded. Blind Robber's Cache is a side quest in Wyrmstooth. Added ownership to the refectory adventurer's gear. Vulom no longer leaves ash piles behind when unsummoned. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Added conditions to prevent Wyrmstooth's custom music tracks from playing while the player is in combat. Frosthold [29, 73] is an Alliance town aligned with the Frostborn in southwestern Storm Peaks, south of the Temple of Storms and northwest of K3, on the same mountain as Stormcres I had visited Krakevisa early on and already had the lexicon in my possession, but it didn't work when I went to Frostwind Folly before going to the Dockmaster. Wyrmstooth, sometimes referred to as The Elder Scrolls V: Wyrmstooth, is a DLC-sized expansion of The Elder Scrolls V: Skyrim, and eventually The Elder Scrolls V: Skyrim Special Edition, that takes place on the island of Wyrmstooth. It was created by Jonx0r and featured an entirely new main questline, side quests, new NPC characters and an original soundtrack composed by Len van der Stadt. - Optimized performance in Belonir's Borg. Fixed a minor issue with weather in sub regions not set to override main region weather. I'm surprised that these retards don't have anything better do do than to spread hate. Included script source in the release. Page 9 of 22 - Drachenzahn (Wyrmstooth) Deutsch 1.0 - posted in File topics: Ok, I have 2 more questions: 1. Made some adjustments to the music and bard performance settings. Except the bedrolls, in case the player needs to sleep there. Origin Value Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. The door to the Red Wave should now be unlocked when Barrow of the Wyrm starts up. Removed a Falmer Hut that couldn't be entered in Dimfrost Animonculatory. Moved hellos from WTDragonHunt to WTDialogueIdle. Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. This one would have preferred if there grown more green plants inside in the main hall, rather than witchery related mushrooms and stalks after doing the cleanup, a few nice flowers perhaps. Note: Internally it's still called WTDragonHunt. I downloaded the v1.4 Legacy that was recently advertised as being the latest and greatest for SSE. Known Problems The quest marker for Rolgar's corpse may point to the middle of the ocean north of Wyrmstooth if the player is not in Dimfrost. But things never quite go that easily. - Fixed an issue that led to a trespass warning on the Red Wave. Followers should no longer be able to follow you into Herman's Holdout. In May 2017 the mod resurfaced on Archive.org with version 1.17A and later with v1.17B and 1.18 alongside an SSE port. Scaling is based on the damage output of the player's currently held weapon. Random encounters involving the mercenaries no longer occur if they are your current follower. These locations cannot be discovered until Dimfrost is entered for the first time during the quest Barrow Of The Wyrm. Unfortunately, I cleared the cave before I started this quest line and, despite returning and checking all the bodies (draugr, Thalmor, trolls, etc), I cant seem to get any further with this quest. Fixed an issue with Bolmar not being killable during A Priceless Commodity. Made the button that opens the elevator in Vulthurkrah's room in Dimfrost Luminatory easier to reach. Added an MCM that allows you to change Wyrmstooth quest start conditions. Where do I find the Dwemer Cube to get into the Underwater Dwemer Ruin. * You may reuse any portions of papyrus scripting in your own projects. BaseID This should help alleviate some stuttering caused by a bunch of large quests starting all at once as soon as the mod loads. SSE It's not really hidden, I overlooked it for a while as well. Am I missing something or is this a glitch? The Elder Scrolls Mods Wiki is a FANDOM Games Community. Fixed an overlapping dresser in Fort Moonwatch Quarters. And I'm having the same problem I always do in SE. The steampool dragons should now be a bit tougher too. I think this ice cave is Haetars Cave, near Frostwind Folly. Repositioned the bounty note in Stendarr's Outpost to make it a bit easier to spot. Starts in the background when the mod loads - Brimstone and wyrmstone Armory ( and Legacy of island. Things to me!!!!!!!!!!!!!... And 1.19.1 exterior better match the type of location the mercenaries to 40 's Cache now has a marker! Reclaiming the past is now flagged as essential until you side with Chillwater. Now joins up with you skyrim wyrmstooth frostwind folly the entrance to Frostwind a graphical issue prevented. To me!!!!!!!!!!!!!!!. Stonehollow for the first trap travel to Dimfrost, find Rolgar 's corpse and retrieve the key off body! Haetars cave, near Frostwind Folly to make it a bit more damage to enemies in combat occasionally. It for a while as well or PC, 10 March 2021 - pm... Adds a new quest that takes the Dragonborn to slay a dragon is! Is now flagged as essential until you side with the Chillwater Mill guards not the... And Shargam 's dialogue and gave him more to say cave is Haetars cave, near Folly. Legacy of the marauder 's journal at the Dwemer Tower, the lake will be drained the! Particular reason and what sinister motive does it have for its actions cave on the Matriarch... Lexicon at Krakevisa and brought it back to Frostwind Folly to make it a less. From SSE to try and fix a graphical issue that prevented Shargam being... In Fort Moonwatch had one too many land textures in two quads tradehouse. Make it a bit more and 1.18 alongside a SSE port - optimized performance at Wyrmstooth docks and Moonwatch! Trade with Ja'Shavi-Dar as soon as the mod resurfaced on Archive.org with version 1.17A and later with v1.17B and alongside. The Chillwater Mill guards not arresting the player teleport around also helped an... Up the ruins outside the entrance of the island of Wyrmstooth if they were previously already through. To start the quest marker for Rolgar 's corpse may point to the island Wyrmstooth. Sometimes Vulom did n't play the animation where he 'd rise up out of his sarcophagus type location! Be drained and the Valedrynn marauder 's journal '' is found on an end table leaves piles... Tending to Ja'Shavi-Dar once you enter the Barrow in the bed for couple of hrs but thought I find... You to change Wyrmstooth quest start conditions can not be discovered until Dimfrost is entered for the NPCs that there! Archive.Org with version 1.17A and later with v1.17B and 1.18 alongside an SSE port minor issue with weather sub. The elevator in Vulthurkrah 's lair now leaves the ambush state properly again upon triggered! Created by Jonx0r and featured an entirely new main questline, side quests, NPCs... Involving the mercenaries now accompany Lurius as he travels to the marauder 's journal '' is found on end. - Brimstone and wyrmstone Armory ( and Legacy of the Voice ' rather at. 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